How To Play Pyramid Solitaire

Pyramid solitaire is a fun solitaire game that’s quite different to normal solitaire- in most solitaire games you build up cards onto a foundation, but in Pyramid solitaire you remove cards! Cards can only be removed when they add up to 13. With it’s easily recognizable layout (shaped like a pyramid), and requiring a combination of luck and skill, it’s a popular solitaire game played by many.

The basic rules are…

  • You win if you can remove ALL cards from play
  • Cards are removed in pairs, when they add up to 13
  • You can deal from the talon at any time
  • You get 2 redeals of the talon
  • Only a maximum of 2 cards are visible from the talon at any time

You can only use cards that are completely uncovered( If a card is in the pyramid but covered by another card, you cannot select it)
For example, if a part of the pyramid looks like this…

... K...
... Q.7...
..2.4.7..
.5.8.K.J.

Initially you won’t be able to pair the Jack with the two (because the two is covered by the five and the eight cards). Start by removing the five and eight. Now the 2 card will be uncovered, and can be paired with the Jack card.

The possible pairings in Pyramid Solitaire are…

King
Six Seven
Five Eight
Four Nine
Three Ten
Two Jack
Ace Queen

Kings are a special case, that are removed on their own.

Pyramid Solitaire Tips

  • Don’t just automatically combine any cards you see. Knowing when to match and when to hold off is usually the difference between winning and losing.
  • Always remove Kings as soon as you can. There is never any reason to keep them in play.
  • Look for cards “trapped” by other cards underneath. You may need to remove specific cards in a certain order to get to them

Here is an example of a “trapped” card…

... 2...
... 5.3...
..8.8.4..
.7.8.6.6.

Notice the five has 3 eight’s underneath it. Fives are removed with eights, so we’ll need to pay special attention to this inversion. That 5 can’t be matched with any of the eight’s underneath it. Wherever the other 8 is, we will need to keep it for THIS five. If we use it on another five, then we will never be able to remove this one, and the game will become unwinnable.

That might sound a little complicated but don’t worry too much about it- you’ll start picking it up effortlessly the more you play.

Pyramid solitaire can be quite hard sometimes. In fact some deals are actually impossible to complete.

4 Reasons to Love Being A PC Gamer

PC gaming is found to be much better than gaming consoles. There are several advantages of using PC games. To be frank I have tried using both, the consoles and playing on PC and trust me PC games have won my heart. It is not that I hate gaming consoles, but It Is that I like games of PC more. Even now at this age games do lure me and call me. I feel a certain drive towards them whenever I see anyone playing around.

The advantages of PC games that I have noticed in particular are as follows-

Affordable games

Video contests or the consoles are very much expensive. Hence buying them every now and then for a common person like me is a bit tough. All the games that are set in the PC can be played for free. No extra subscriptions are required to play like in the play stations. This requires monthly subscriptions in the Xbox Live and PlayStation Plus subscriptions. Also if you are playing multiple player games then you don’t have to pay anything for it as extra charges like in the consoles.

Several types of games

Pc support a more lout of contests than the consoles. By this, you can be sure that you would not be missing out on any of the games. A third party game publisher does not have to stake in for a particular platform performance.

Also playing on the PC through keyboard and mouse offer the speed and accuracy that the games require and the gaming consoles cannot match. That is why one finds frequent gamers of games like Counter-Strike and the like much more active on PC rather on the consoles. So, it is natural that the action games have built their niche in the desktops.

Play how you want to play

This is another great aspect of playing contests on the PC. The PC games give you the freedom. After a long day of work and typing of the keyboard, I like to play games with it. The PC games differ here from the video games. They are wonderful options for choice and flexibility.

As real as you want it to be

The hardware inside your PC makes the gaming experience all the more better. While you play on Play Station 4 and Xbox One the resolution is between 720p and 1080p. This is the common range that television sets make use of. So, you can well imagine the quality of pictures you get on the PC. In PC you can actually choose the hardware you want to use and also the software.

All these features of the PC make games easy and better for the users. These are just the primary reasons why one should love PC games. If you can try playing games on both PC and a gaming console and find out the difference yourself.

Should Games Skip Cutscenes Altogether?

Videogames as a medium for storytelling have often taken cues from movies, and the clearest example of this is the use of cutscenes. Pac-Man is quite often said to be the first game that used cutscenes rather than transitioning directly from level to level with no intermission. After the player beats each stage, it would play a short vignette depicting simple scenes of Pac-Man and ghosts chasing each other.

Whilst these little scenes are quite obviously a long way from how modern cutscenes are used in games, the core concept is the same.

The game takes away control of the character from the player for a sequence to introduce some sort of new information. The duration of these sequences can vary widely – Konami’s Metal Gear Solid series is infamous for having lengthy cutscenes, with Metal Gear Solid 4 clocking it at more than eight hours of cutscenes – and can be used for a wide variety of purposes.

They are used to introduce characters, develop established ones, provide backstory, atmosphere, dialogue and more.

However, despite their ubiquity in modern big budget games, cutscenes are not necessarily the best way to tell a story in a game. There have been many highly acclaimed games that used few cutscenes, instead preferring to allow the player to control the character throughout the whole game.

Half-Life 2 by Valve Software is currently the all time highest scoring game for PC on review aggregation site Metacritic, and it only has one cutscene at each end. Control is rarely taken away from the player for more than a few moments – excepting an on rails sequence towards the end – and much of the background information that would be shown in a cutscene elsewhere is instead shown through scripted events or background details in the environment.

But are Half-Life 2’s unskippable, scripted sequences that different from cutscenes? After all, the player often cannot progress until other characters finish their assigned actions and dialogue – so why not just use traditional cutscenes and be done with it? To get truly unique experiences, we mustfirst look at what makes video gaming unique as a medium for storytelling. Unlike film, where the viewer has no control over the action, or traditional tabletop games, where players actions have very little in the way of visual outcomes, video games provide an unique opportunity to merge interactivity and storytelling. Games like Gone Home, Dear Esther and other games in the so called ‘walking simulator’ genre have been lauded as great examples of the sort of storytelling that can be unique to games.

However, to some gamers, these games are presenting an entirely different problem – although they rarely take control away from the player, they also offer very little in the way of gameplay themselves. Indeed, Dear Esther has no way the player can affect the world around them – the only action that can be taken is to walk along a predetermined path to the end of the game. There is no way to ‘lose,’ no interaction with the environment, just what amounts to a scenic tour with some overlaid narration. So, despite the lack of cutscenes in the game, the almost complete lack of player control and interaction in the first place means that there is little to differentiate it from an admittedly quite protracted cutscene.

As video games are currently exist, there seems to exist a sort of dichotomy between traditional storytelling and gameplay. For a game to tell a story to a player, there must be some degree of limitation in what the player can do – either a temporary one in the form of a cutscene or scripted sequence, or by limiting the players actions for the course of the game. Perhaps future games will be able to integrate a great deal of player interaction with compelling storytelling. But that won’t be accomplished by taking the players control away and forcing them to watch a short movie instead of letting them play the game.